Issue No. 01 · OpenAI · 3 Sept 2026
GPT-6 Astra
examples & demos
OpenAI began rolling out GPT-6 Astra on 3 September 2026, leading with computer use and stronger visual judgment. The first wave was dominated by Blender reconstructions, Unreal worlds and exploded 3D explainers. These are the standouts.
At a glance
- Rollout began 3 September 2026 (OpenAI)
- $10 / $50 per million input / output tokens
- OpenAI calls it its best computer-use model yet
- 56 verified works
- Official announcement ↗
The top ten
- 01
An exploded human anatomy atlas
Pulled apart, the body does not scatter; it files itself into rows like a parts catalogue, and clicking a piece opens a card such as “Left Rhomboid Minor”. It followed the same creator’s exploded Model X (No. 09) and goes from that car’s 334 pieces to 2,234. - 02
A society of agents in Unreal Engine
The clip runs nearly ten minutes and is mostly follow-cam: a debug panel names whichever agent the camera is tracking as it walks barefoot over red dirt between a few open wooden shelters. The creator’s best story, hearing the agents talking in his living room and thinking someone had broken in, is in the post, not on screen. - 03
Manhattan in Unreal Engine
What gives it away as New York rather than a generic city is small stuff: a neon sign for Trash and Vaudeville, the East Village punk shop, a rooftop water tower, a ONE WAY sign. Most of the clip follows a red supercar down brownstone blocks hung with fire escapes. - 04
An interactive V8 engine
Spec sheet first: 90° cross-plane crank, firing order 1-8-4-3-6-5-7-2, a rev slider up to 8,000. Beside the engine, a slider-crank diagram tracks the angle after top dead centre while the readout steps through intake, compression, power and exhaust. - 05
A one-shot 3D browser game
fishslop, reads the logo in the corner: this is the creator’s standing game test, which he ran again on Fable 5.2 two months later (that run is in issue 03). This version is a glass tank called Sunlit Shoals, with a small yellow sub nosing through a crowd of fish. - 06
Craig Federighi, recreated in Blender
“The original” is the Apple keynote bit in which Federighi runs, vaults and drops through white-and-glass interiors to a macOS sign. The post stacks it above the Blender version shot for shot, so every camera move can be checked against the real one. - 07
A studio rebuilt from nine photos
Floor plan, per the site: 1,583 sq ft downstairs, a 667 sq ft open loft, 22 ft to the ceiling. Its fine print says “Reconstructed from photos and a walkthrough”, a little more than the nine photos in the post, and a LEGO version is one click away. - 08
The Backrooms, in Blender
The yellow rooms are what anyone expects of the Backrooms; the ending is not: a party room with bunting, plates laid out and a banner reading YOU CAME BACK. By the creator’s count it took half an hour to build and twenty minutes to export. - 09
Model X, exploded
When it comes apart, the 334 pieces lay themselves out in a flat grid against black; then the battery pack and seats are lifted out on their own, and the car closes up again on its turntable. The code for this one is on GitHub. - 10
From Blender scene to walkable house
This is the house from OpenAI’s own launch post, walked through by the person who built it. Dusk-lit pines fill every window, and one muted green keeps coming back from room to room: the desk chair, a sofa cushion, the stripe on the bedspread.
Every work in this issue
Games

A one-shot 3D browser game
by Theo - t3.gg · @theo

Paper Route
by Emm Tee · @builtbysketch

Minecraft, one shot
by Flavio Adamo · @flavioAd

Universe Duel
by ハヤシモン|AI × 個人開発 · @hayashimon1

Zork, in 3D
by Ethan Mollick · @emollick

Photorealistic Contra
by Anish Acharya · @illscience

Astral War
by Rishi · @0xRishi

Elderwood Realms
by Rohan Varma · @TheRohanVarma

Anti-gravity combat racer
by Alexey Fateev · @superalesha

Rogue Arena
by JUMPERZ · @jumperz

Gogh Strike
by Peter Gostev · @petergostev

Voidbound: The Choir of Ash
by Alexey Fateev · @superalesha

Heroes III, generatively remastered
by Zihao Ye · @ye_combinator

Bubble Wrap Simulator
by FinkTheArtist · @crtvTeknologist

Rink Life
by Jake Boyles · @JakeBoyles

Vibecode Bench: RTS, voxel and flight sim
by Senko Rašić
3D & worlds

Manhattan in Unreal Engine
by Matt Shumer · @mattshumer_

Craig Federighi, recreated in Blender
by Peter Gostev · @petergostev

A studio rebuilt from nine photos
by Roberto Nickson · @rpnickson

From Blender scene to walkable house
by Thomas Ricouard · @Dimillian

A steam train from an old drawing
by Tom Krcha · @tomkrcha

A house rebuilt from one image
by Tom Krcha · @tomkrcha

The Palace of Fine Arts in Blender
by Sharif Shameem · @sharifshameem

The Oval Office, rendered in Cycles
by Higgsfield AI 🧩 · @higgsfield_ai

Verdant Forest
by Leon Lin · @LexnLin

Seoul 3D Atlas
by synabreu · @synabreu

Van Gogh’s Town
by Peter Gostev · @petergostev

Clouds in Motion
by 𝞍 Shin Megami Boson 𝞍 · @shinboson

ABYSSAL: The Living Deep
by Ethan Mollick · @emollick

Orbital Core
by ruofeng · @oneruofeng
Film & animation
Interactive

An exploded human anatomy atlas
by ashe · @ashebytes

An interactive V8 engine
by Dilum Sanjaya · @DilumSanjaya

Model X, exploded
by ashe · @ashebytes

An interactive model railroad
by Probably Nick · @nickfromlater

Brandenburg Piano
by Derya Unutmaz, MD · @DeryaTR_

Jelly Baby
by Scott · @scottstts

Microduck Assembly Lab
by yishan · @tspy

Asteria Spaceship Explorer
by Weng Siong · @wengsiong22

Lorenz chaos explorer
by Juy · @juyeam
Websites

Earth and human history, interactive
by Aksh · @akshdeeps_001

macOS 27 simulator
by Max Weinbach · @mweinbach

How rare is your birthday?
by Adrianna Lakatos · @adriannalakatos

A cursor-tracking studio site
by Viktor Oddy · @viktoroddy

Navier–Stokes, a visual essay
by ashe · @ashebytes

Moonlit Forge Studio
by 歸藏(guizang.ai) · @op7418

Roman dodecahedron theory explorer
by Boris Power · @BorisMPower

Interactive iPhone history
by bluedev · @blueemi99

A virtual bookshelf
by Senthil Arivudainambi · @sent0hil

Why Equal Earth?
by stevwang.dev · @stevwangdev




